![]() A female can lay a clutch of eggs again immediately after the last clutch hatches. (This is often referred to as "breeding by spores".) Even a male in a flock of wild animals outside the fortress walls can fertilize a clutch locked deep in a lowest level. No contact between the male and the female or eggs is needed - fertilization can and will occur regardless of distance, physical obstacles such as walls or locked doors, number of each gender (beyond the first), and even ownership. If a male and a female of the same species exist on your map, and there is an open constructed nest box for the female to occupy and lay a clutch of eggs in, then sooner or later (and probably sooner) the male will fertilize the eggs laid by the female. Requires: One or more adult females and one adult male of each species, one or more nest boxes, and time Note also that cage traps cannot be built within a certain number of tiles of the map edge, so when planning your funnels and choke points, be sure to leave four or five tiles as a buffer zone.Įgg-laying animals that are caught in a cage trap need to be tamed by an animal trainer at a kennel before they can be safely used to produce eggs. If the animals haven't moved off or been scared off by the time you're done, and they're docile enough to not attack once they see your dwarves, use military orders to send a dwarf (or several) around behind the animals and herd them toward the choke point. Leave a small gap one or two tiles wide (depending on how many of the critters you want to trap) and build your cage traps there. To successfully trap large animals, form a choke point some distance away from them: build walls, perhaps several z-levels high, to create a continuous barrier to movement. Any dwarves sent out to create and arm traps in the animals' midst will scare them away or trigger their aggression. ![]() Once they are trapped the caged animal (or invader) will be delivered to an animal stockpile and the trap will be reset with a fresh cage.Ĭage traps should be built where animals will walk, not where they are when you decide to trap them. This, of course, involves building cage traps where animals will walk or fly. It is also possible to catch egg-laying animals through judicious use of cage traps. Requires: Cages, mechanisms, a mechanic, a kennel, and a animal trainer Elves may bring tamed exotic animals which are additionally interesting for defense purposes. You can purchase egg-laying animals from a merchant. Requires: A trade depot, a trader, a merchant, and some tradeable goods Immature domestic poultry may arrive at your fortress with a wave of migrants. All domestic poultry become adults one year after hatching, but geese, blue peafowl, and guineafowl grow to full size at one year other poultry only reach full size after two years. Turkeys are the largest animals, and produce the most meat and other products if butchered as part of the meat industry, with geese and blue peafowl only slightly smaller. Of the domestic poultry, turkeys produce the most eggs per clutch on average, followed by ducks, then chickens and guineafowl. ![]() Poultry animals are very economical to purchase at embark, costing only 6 ☼ each. Since you don't need males to produce eggs, and need only one male to breed, you could embark with three or four hens, and at most one rooster. You can buy domestic poultry at embark and even decide how many males and females of each animal you embark with. ![]() There are several sources for obtaining egg-laying animals, outlined below.
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